

But I'm terrible at this, so it didn't work out.Shantae is a side-scrolling platform game developed by WayForward and published by Capcom for the Game Boy Color in 2002. a Nintendo DS with the Game Boy Player palette. That's why what I wanted to do was to hack Mario Advance and Mario & Luigi to "run in Game Boy Player mode" at all times, so that I could play them on, e.g. The game checks the input values, and if it detects all four d-pad directions are pressed during the GBP logo, a value is set somewhere in memory that the game can check from there on before deciding which palettes to use, etc. The only thing the Game Boy Player is doing differently is that it checks for the GBP logo to be displayed, and if it sees it, it triggers all four d-pad directions at once. The game checks whether it's running on the Game Boy Player, and branches to a few different behaviors if it is. It's more akin to the way Game Boy Color games can be "enhanced" on GBA (like Shantae, Wendy: Every Witch Way or the Zelda: Oracle games). With the handful of Game Boy Player-enhanced games I mentioned above, the "enhancements" are really coming from the game itself, not the GBP. I'm not aware of any that do that, or even whether that's something the Game Boy Player is capable of.
#SHANTAE GBA EMULATOR TV#
Final Fantasy Tactics Advance ( Color Mode: LCD A, LCD B, TV.Games that are not Game Boy Player-enhanced, but have in-game palette settings: * Has palette settings under Options, Color: GBA, GBA SP, TV Summon Night: Craft Sword Monogatari: Hajimari no Ishi (supports GameCube pad rumble) *.Summon Night: Swordcraft Story 2 (supports GameCube pad rumble?) *.Pokémon Pinball: Ruby & Sapphire (supports GameCube pad rumble).Drill Dozer (supports GameCube pad rumble).Games that are Game Boy Player-enhanced, but do not adjust the palette automatically: Super Mario Advance 4: Super Mario Bros.To summarize, the games currently known to adjust the palette automatically: I'd be interested to check if any more games have this feature. Is anybody aware of any more Game Boy Advance titles which display the Game Boy Player logo on startup (besides the GBA Videos, I mean). These two might just be using it for rumble, like Pokémon Pinball and Drill Dozer. The logo appears on startup, but palette is just a menu setting under Options. The same thing is true for Summon Night: Craft Sword Monogatari: Hajimari no Ishi, the third entry in the series, released only in Japan. It has to be set in the in-game Options menu. It does display the Game Boy Player logo on startup, but the GBP palette is not set automatically. The ideal solution would probably be a hack which enables the bonus GBA content without triggering the brightened GBA palette, but that's outside my skillset, so switching ROMs is the best solution I can manage.ĮDIT2: Summon Night: Swordcraft Story 2 was already mentioned earlier in this thread, but I thought I'd check it anyway. In general, nobody should need both patched versions, just the clean version and one patched for the opposite platform to the one they're playing on.


#SHANTAE GBA EMULATOR FULL#
After that, you can switch back to the GBC-mode ROM.īetween the two ROMs, you can basically have "the full experience" on any platform. To avoid that, you can run the patched GBC-mode ROM to get the richer color the game was designed with, then switch to the standard ROM to get the bonus. If you're running the game from a flash cart on GBA, you'll get the bonus transformation, but the palette is quite washed out if you're playing on the GBA SP. This way, you can just play the normal ROM until you reach the place where the bonus is obtained, switch over to the GBA-mode ROM, then switch back to the standard ROM once you've saved. If you're playing Shantae from a flash cart on a GBC, you can't access the bonus transformation which players on GBA have-sure, you could find a GBA, or play it on an emulator then switch back to hardware, but that's kind of a hassle and presumably goes against your desire to play on a GBC. As you suspected, the use cases are a) emulators without a GBA mode option and b) real hardware. If you're using one of those, there's basically no need for these patches the emulator options do exactly the same thing without any need for modifying the ROM. Modern emulators tend to run games in GBC mode by default, with a toggle somewhere to use GBA mode instead.
